We love playing games here at Play&Ground, so we pulled the most up-to-date statistics from the web to sate our curiosity about the impact of video games on modern society. The youngest age group, applicants aged 18-24, has the highest percentage of video game players. Overall, the percentage of applicants who spend money on video games decreases with age. (Limelight) The average US gamer has an academic degree and defines himself as a casual player while gaming for around 7 hours and 37 minutes per week on a mobile device. Stat #1: By 2022, console game sales could reach $ 61 billion. Compared to watching television, playing video games starts later, but nearly half of all two to four year olds have played video games. Once thought of as a waste of time that killed brain cells, video games have become a titanic industry, bringing in more than $120 billion worldwide in 2019 alone. About 16% of applicants under 24 have made video game purchases, followed by 14% of applicants aged 25-27 and 12% of those aged 28-30. Video game development is beginning to rival the film and television production industry as a major contributor to the economy. In their 2019 report, the State of Online Gaming the Limelight Network showed that the world is gaming a lot more than it did last year. This increases dramatically just a few years later – 81% have played video game console games and 90% use computers. One study reports that while individuals played video games for an average of 26 minutes per day in 1999, it had increased to 32 minutes per day in 2004. Console Gamers Statistics. According to video game statistics for According to a 2018-2019 video game statistics, 55% of gamers say the video game is a good way to connect with their friends. (Source: ESA, ESA) Whether it’s a PlayStation, Xbox or a good ol’ PC – Americans have let video games into their homes. Source Players of Video Games Statistics 10. The fact that 3 out of 5 people admit to playing on a daily basis, serves as a testament to the widespread video game culture within American society. The popularization of video games has been magnified by mobile gaming, and last year, 42% of all gaming revenue was generated through mobile games. By Dr. Brent Conrad A study appearing in the International Journal of Mental Health and Addiction reveals that eighty-five percent of teenagers play video games and that close to 10% of these teens may have habits indicative of problem gaming (sometimes referred to as video game addiction). With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. PC Gamers vs. Canada has the third largest video game industry in terms of employment numbers following those in the US and in Japan, with 20,400 employees, 472 companies, and a direct annual economic impact of nearly $3 billion added to Canada's GDP in 2015. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. 3. In the list below, TechAddiction has summarized many of the published findings on video game addictions, video game addiction statistics, and the use of video games in general. Furthermore, as the mobile industry continues its dazzling success, the $115 billion that will be spent on gaming in 2018 will become the lower threshold for worldwide earnings from gaming. Recent video game addiction research has provided stats and findings such as: … Study: 85% of teens play video games - 1 in 10 have problematic use. Video game demographics data shows that the average gamer in the US is a male millennial of 33 years. 64% of US households own a device that they use to play video games. Video Game Usage Rates. Statistics on video game usage tend to show growth in the average time spent playing video games.

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